e diel, 19 gusht 2007

Final Fantasy Design



Artistic design, including character and monster design work, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI, as well as title logo designs for all of the main series and all of the image illustrations from Final Fantasy VII onward. Following Amano's departure, he was replaced by Tetsuya Nomura, who continued to work with the series through Final Fantasy X, with the exception of Final Fantasy IX, in which character designs was handled by Shukou Murase for the main characters and Toshiyuki Itahana and Shin Nagasawa for the sub characters. Nomura is also the character designer of the Compilation of Final Fantasy VII, and all three installments of the upcoming Fabula Nova Crystallis: Final Fantasy XIII. In Final Fantasy XI, the characters were designed by Nobuyoshi Mihara.[8]

Akihiko Yoshida, who served as character designer for the spinoff title Final Fantasy Tactics, as well as the Square-produced Vagrant Story, recently became more involved with the series as the character designer of Final Fantasy XII and the Final Fantasy III remake.

In October 2003, Kazushige Nojima, the series' primary scenario writer since Final Fantasy VII, resigned from Square Enix to form his own company, Stellavista. He partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. Square Enix continues to contract story and scenario work to Nojima and Stellavista.

e enjte, 16 gusht 2007

FF Advent Children


Final Fantasy VII Advent Children[1] (ファイナルファンタジーVII アドベントチルドレン, Fainaru Fantajī Sebun Adobento Chirudoren?) is a 2005 computer-animated film directed by Tetsuya Nomura, co-directed by Takeshi Nozue, written by Kazushige Nojima and based on the highly successful 1997 console role-playing game Final Fantasy VII.

The film is set two years after Final Fantasy VII and follows Cloud Strife as he unravels the cause of a mysterious plague that has beset the population. The initial DVD and UMD release of the film in 2005 was voiced in Japanese. The English-dubbed NTSC and PAL versions were released on April 25, 2006. The Spanish-dubbed PAL version was released on January 30, 2007, in UMD and on February 20, 2007, in DVD. The film's soundtrack, scored by Nobuo Uematsu, was released on September 28, 2005.

Two special editions of the Japanese version were released, including the "Ultimate Edition", Advent Pieces: Limited, which includes the OVA Last Order: Final Fantasy VII. Advent Children was the first announced title in the Compilation of Final Fantasy VII, and received the Honorary Maria Award at the Festival Internacional de Cinema de Catalunya on October 15, 2005.

Final Fantasy VII Advent Children was rated PG-13 in the United States by the Motion Picture Association of America for "sequences of intense sci-fi action violence", although it was never shown in theaters (as opposed to the last Final Fantasy CGI film, Final Fantasy: The Spirits Within).

At the Tokyo Game Show 2006, Square Enix showed a trailer of a director's cut of the movie, titled Final Fantasy VII Advent Children Complete for release on the Blu-ray disc format. New scenes will be added to the movie, including one where Sephiroth impales Cloud with his sword and then lifts his body up into the air. The movie will also benefit from high-definition video and audio that the Blu-ray format offers. However, only a Japanese release has been confirmed so far, but is likely to be released elsewhere if the popularity of the Blu-ray format continues to grow. The cut will be released in mid 2007.[2]

Download Trailer Advent Children



e martë, 24 korrik 2007

Game Designer


Video game designers are responsible for creating the 'experience' of a particular game. Charles Perry, a video game designer, sums it up by saying "the main tasks of the designer is to make sure the game is fun."

Wells further adds that game designers are responsible for macro and micro level design. Macro level design involves "figuring out the core mechanics of the game; the variety of level looks, power-ups, etc." Micro-design involves creating the "actual levels and the moment-to-moment gameplay within those levels... the enemies, the objects, and the particular way you encounter those enemies and objects."

Good game designers should obviously have an interest in video games along with some drawing and programming skills.

Sound Designer


Sound designers are responsible for creating the music and sound effects of video games. Video game music is created either from digital sources or real-life stimulation. As video game consoles become more advanced, many sound designers favor the latter when deciding on what type of music they want in the games they are working on. Creating appropriate sound effects, on the other hand, sometimes requires more creative experimentation.

To be successful at designing video game sounds it is best to: 1) have an interest in both music and sound, 2) possess knowledge of recording equipment and 3) be familiar with the types of music and sound used in today's most popular video games. A video game degree will help develop these talents and skills.

Video Game Animator


Animators are in charge for coordinating the movement of video game characters. Accomplishing requires more than drawing something on a piece of paper, which according to Alex Jones, an established game animator, occurs after a lot of "brainstorming, chilling, playing, planning and testing" with the programmer. But when the busy work is done, the video game animator will finally get a chance to do what he or she does best... animate. Alex Drouin says the thing he liked best about his job was "being able to come there late in the morning, sit behind his computer, put on a great CD, and then create crazy animation that will end up in a game that will be seen all around the world by gamers." With a video game degree it is certainly possible!

Video Game Tester


As a video game tester it is a position in which you truly would get paid for playing video games. According to current game tester Doug D. from Electronic Arts, he say's as a game tester you would "go over different components of a game and look for things that just don't make sense." You would also "break the game," meaning you would "do things a normal user would do and accidentally see something go wrong."

Doug Powell further adds that video game testing is a good place to start for young people who want to "break into the industry." To get such a position in it is best to have a "passion for gaming" and some educational background. Doug recommends a degree, or some form of higher-level education.

Video Game Programmer


Gameinformer Magazine mentions that, video game programmers are the "heart and soul" of the industry. They are the ones responsible for creating the code necessary for getting video games to function. And contrary to popular belief, their jobs aren't always easy. Video game programming often involves creating complex functions and algorithms often times more challenging than programs created in Corporate America.

Indeed, game programming may not be the appropriate course for everyone seeking a video game career, but if you were deciding to go into the computer field anyway, which job would be more enjoyable... coding the next Halo, or working on a boring, hum-drum piece of no-name software?