e diel, 19 gusht 2007

Final Fantasy Design



Artistic design, including character and monster design work, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI, as well as title logo designs for all of the main series and all of the image illustrations from Final Fantasy VII onward. Following Amano's departure, he was replaced by Tetsuya Nomura, who continued to work with the series through Final Fantasy X, with the exception of Final Fantasy IX, in which character designs was handled by Shukou Murase for the main characters and Toshiyuki Itahana and Shin Nagasawa for the sub characters. Nomura is also the character designer of the Compilation of Final Fantasy VII, and all three installments of the upcoming Fabula Nova Crystallis: Final Fantasy XIII. In Final Fantasy XI, the characters were designed by Nobuyoshi Mihara.[8]

Akihiko Yoshida, who served as character designer for the spinoff title Final Fantasy Tactics, as well as the Square-produced Vagrant Story, recently became more involved with the series as the character designer of Final Fantasy XII and the Final Fantasy III remake.

In October 2003, Kazushige Nojima, the series' primary scenario writer since Final Fantasy VII, resigned from Square Enix to form his own company, Stellavista. He partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. Square Enix continues to contract story and scenario work to Nojima and Stellavista.

e enjte, 16 gusht 2007

FF Advent Children


Final Fantasy VII Advent Children[1] (ファイナルファンタジーVII アドベントチルドレン, Fainaru Fantajī Sebun Adobento Chirudoren?) is a 2005 computer-animated film directed by Tetsuya Nomura, co-directed by Takeshi Nozue, written by Kazushige Nojima and based on the highly successful 1997 console role-playing game Final Fantasy VII.

The film is set two years after Final Fantasy VII and follows Cloud Strife as he unravels the cause of a mysterious plague that has beset the population. The initial DVD and UMD release of the film in 2005 was voiced in Japanese. The English-dubbed NTSC and PAL versions were released on April 25, 2006. The Spanish-dubbed PAL version was released on January 30, 2007, in UMD and on February 20, 2007, in DVD. The film's soundtrack, scored by Nobuo Uematsu, was released on September 28, 2005.

Two special editions of the Japanese version were released, including the "Ultimate Edition", Advent Pieces: Limited, which includes the OVA Last Order: Final Fantasy VII. Advent Children was the first announced title in the Compilation of Final Fantasy VII, and received the Honorary Maria Award at the Festival Internacional de Cinema de Catalunya on October 15, 2005.

Final Fantasy VII Advent Children was rated PG-13 in the United States by the Motion Picture Association of America for "sequences of intense sci-fi action violence", although it was never shown in theaters (as opposed to the last Final Fantasy CGI film, Final Fantasy: The Spirits Within).

At the Tokyo Game Show 2006, Square Enix showed a trailer of a director's cut of the movie, titled Final Fantasy VII Advent Children Complete for release on the Blu-ray disc format. New scenes will be added to the movie, including one where Sephiroth impales Cloud with his sword and then lifts his body up into the air. The movie will also benefit from high-definition video and audio that the Blu-ray format offers. However, only a Japanese release has been confirmed so far, but is likely to be released elsewhere if the popularity of the Blu-ray format continues to grow. The cut will be released in mid 2007.[2]

Download Trailer Advent Children



e martë, 24 korrik 2007

Game Designer


Video game designers are responsible for creating the 'experience' of a particular game. Charles Perry, a video game designer, sums it up by saying "the main tasks of the designer is to make sure the game is fun."

Wells further adds that game designers are responsible for macro and micro level design. Macro level design involves "figuring out the core mechanics of the game; the variety of level looks, power-ups, etc." Micro-design involves creating the "actual levels and the moment-to-moment gameplay within those levels... the enemies, the objects, and the particular way you encounter those enemies and objects."

Good game designers should obviously have an interest in video games along with some drawing and programming skills.

Sound Designer


Sound designers are responsible for creating the music and sound effects of video games. Video game music is created either from digital sources or real-life stimulation. As video game consoles become more advanced, many sound designers favor the latter when deciding on what type of music they want in the games they are working on. Creating appropriate sound effects, on the other hand, sometimes requires more creative experimentation.

To be successful at designing video game sounds it is best to: 1) have an interest in both music and sound, 2) possess knowledge of recording equipment and 3) be familiar with the types of music and sound used in today's most popular video games. A video game degree will help develop these talents and skills.

Video Game Animator


Animators are in charge for coordinating the movement of video game characters. Accomplishing requires more than drawing something on a piece of paper, which according to Alex Jones, an established game animator, occurs after a lot of "brainstorming, chilling, playing, planning and testing" with the programmer. But when the busy work is done, the video game animator will finally get a chance to do what he or she does best... animate. Alex Drouin says the thing he liked best about his job was "being able to come there late in the morning, sit behind his computer, put on a great CD, and then create crazy animation that will end up in a game that will be seen all around the world by gamers." With a video game degree it is certainly possible!

Video Game Tester


As a video game tester it is a position in which you truly would get paid for playing video games. According to current game tester Doug D. from Electronic Arts, he say's as a game tester you would "go over different components of a game and look for things that just don't make sense." You would also "break the game," meaning you would "do things a normal user would do and accidentally see something go wrong."

Doug Powell further adds that video game testing is a good place to start for young people who want to "break into the industry." To get such a position in it is best to have a "passion for gaming" and some educational background. Doug recommends a degree, or some form of higher-level education.

Video Game Programmer


Gameinformer Magazine mentions that, video game programmers are the "heart and soul" of the industry. They are the ones responsible for creating the code necessary for getting video games to function. And contrary to popular belief, their jobs aren't always easy. Video game programming often involves creating complex functions and algorithms often times more challenging than programs created in Corporate America.

Indeed, game programming may not be the appropriate course for everyone seeking a video game career, but if you were deciding to go into the computer field anyway, which job would be more enjoyable... coding the next Halo, or working on a boring, hum-drum piece of no-name software?

Create Video Games As Your Fun Career


Do you like video games? Do you beat video games after playing once? Do you feel like the games are too easy? Well, it sounds like you have a passion for these things then you should go where your heart leads you.

If you at the point where you are thinking about your career, I suggest that you do what you love to do. You should consider a different course of action: majoring in something you TRULY enjoy... something you could do hours on end without feeling like you are working at all. And if you are like many people, this 'something' would be playing video games.

That's right! You can actually get a job creating and/or playing video games. Below is a list of some of the careers available for those with a video game degree.

Swap Magic For Slim Playstation 2


Recently my Japanese PS2 that I got way back at the Japan launch died on me. Seeing as I need to have a machine that plays Japanese PS2 games I went looking around at prices for a new one and unfortunately found the price tags to be in the $180 range. With that in mind I set out to find a more cost effective method of playing import games. I’ve always been fond of tinkering with my consoles which is evidenced by my blue see through modified Dreamcast and the mod switch on the side of my Gamecube, so I looked around at the current PS2 mod options since I already own a Slim US PS2.

I’m absolutely terrible at soldering and I’m not a fan of the PS2 modchip scene seeing as it’s rampant with piracy so I didn’t want to install a modchip. After searching a bit I came across the Swap Magic product. It looked interesting but upon further inspection I realized that it required opening up the console to install. I looked a little further and found a new version of the product which required zero modification to the console. This looked to be the solution to my problems. Luckily I had the PS2 version it supported, the Slim PS2, so I took the plunge and ordered it up from ModChip.Com.

Then I got to play the waiting game. I waited for weeks for this thing to be delivered before I finally gave up on it. I also tried many times to find and e-mail the staff of this website store but their support e-mail is so well hidden, if existent, on their website that I could never find it. So with one scam under my belt I looked for a more reliable store. I found that store at modchipstore.com. It took less than three days to arrive and the product was in perfect condition. With the import enabler in hand, I set out to play some Japanese PS2 games on my US Slim PS2.

The kit comes with a CD, for CD based games, a DVD, for DVD based games, and three small plastic parts which are to be inserted into crevices under the popup cover of the Slim PS2. There were no instructions included in the package so I headed over to the website in search of directions but came up with only a dead link. After about a half hour of searching the web I finally found a PDF with instructions that were very detailed and contained great pictures of the installation process. With instructions in hand, so to speak, I give the installation a try.

The first thing I had to do is install the three small plastic pieces. The first plastic piece required that it be pushed into a small hole. My fingers alone didn’t do the job so I had to grab a screw driver and shove it into position. After quite a bit of fiddling, it finally stayed in place. The next piece had to be slid in between a latch of some sort and was somewhat difficult to make stay in place. The third piece slipped into place easily. With all the plastic pieces installed the physical work was done. Unfortunately I dropped the PS2 after this and all the pieces flew out. I tracked them all down, reinstalled them, and was ready to go once again.

When all the plastic pieces are in place the next step is to go ahead and boot up the swap CD or DVD. The game I was testing with was a CD so I popped in the swap CD and turned on the PS2. With the plastic bits in place you don’t have to keep the flip top closed, so I left it open. A flash screen appears followed by a second screen that allows you to adjust the video mode. If you are using a US PS2 set the video mode to NTSC and not the default “Normal” mode otherwise it won’t boot the game you’re trying to play.

Playing

Next the swap CD or DVD will stop spinning and you’re ready to swap in your import PS2 game. With the import game placed in the PS2 all you have to do execute the load command from the menu on screen and the game will start up spinning and load. Once I had the game loaded it played and looked perfect. Another big plus is that you don’t have to buy another memory card just for import games due to the fact that you can save all different regions of save games on one memory card.

Swap Magic for Slim PS2 has allowed me to play import PS2 games for a fraction of the price of a new Japanese PS2 and I have to say it works great. I have yet to come across a game that doesn’t work using this product. That said, it’s not something for the lazy out there as it does require swapping discs every time you want to play a game. So if you’re short on cash and already have a USA or PAL Slim PS2 then get this product but if not and you have the cash go ahead and grab a Japanese PS2.

e hënë, 25 qershor 2007

Making Games


Nowaday Game to be one of the part human life, from the children until the older happy to playing games, because games give us marvelous things such us the new fantasy world that we never meet before or the awesome adventure and even give us entertainment for refresh our mind.

And the developer games compete each other to making games for fulfill the gamer desire and make gamer more satisfy nice in the system of the battle like Tekken Game, the beautiful scenery like Final Fantasy Game, or The Best strategy like Winning Eleven Game.

The Developer game easily to make game with some software nice Programming Software, Character Design Software and some Animation Software, the developer games with that software can make a fantastic games where the player can feel that they are in other world went the player playing games, or even the player can get the amazing adventure with the complicated strategy.

Because of that reason, this blog was provided for weber to discuss “How To Create Games” with certain software, nice is about programming games, Animation Games or Character Design Games, beside that this web provide information about the up to date games in order to we can keep up with developing games.

Thank You , By Syarif